2DPlatformer
- Finish The Level System and Make complex levels. I want at least 5 whole levels with difficulty increasing with each creative design.
I made a Tutorial Type level and 3 playable levels to complete to the game.
- Modify/Create a new Enemy.
I modified parts of an enemy but some changes still need to be made with the sprite.
* Make music for the main menu and the levels.
Music is being made for the final level as I would like to have my own theme in there.
* Possibly new mechanics/power-ups for specific levels
The levels kinda have their own new mechanics and fun little quirks to them.
This game was created by Jayden McCowin
Status | In development |
Platforms | HTML5, Windows, macOS |
Author | Siffs |
Genre | Platformer |
Made with | Unity |
Comments
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I think that your modifications are headed in the right direction! You seem to have a clear goal/idea in mind, and I'm looking forward to seeing how you flesh out the game to achieve that.
The best advice that I can give you in terms of level design would be to make sure that each level has some sort of unique identifier. New types of challenges, enemies, obstacles, or powerups can massively help with this. Putting some time into playtesting and differentiating your levels (to figure out, from a player's perspective, how the level plays) can also give you some direction in how to design things.
I'm also looking forward to hearing the music that you create! That always adds a new layer of depth and significant change.